Order time
Dating what happens, timelines and your world's calendars.
- Say where your story happensOn Earth, in an invented world or in several: the calendar and its timeline are created together.
- Create your world's calendarAn assistant asks what you know about your world, step by step, and does the maths.
- A calendar's cardIts wall calendar, date conversion, comparing it with Earth and working out ages.
- Link your calendar to EarthA day you know in both, so dates in your world can become ours.
- Type a date by handOn Earth and in your calendar, with numbers or words; Exaratio tells you how it reads it.
- The calendar designerWhat the assistant doesn't ask: leap-year rules, eras, cycles, custom hours.
- Take a calendar to another workExport it as a signed .xrtm and bring it into the other work.
- Have several timelinesOne for each thread of the story; its start and end come from what you date in it.
- How timelines relateMain, detail, branch or independent: what each timeline shares with the others.
- See all timelines drawnYour calendars' rulers and each timeline as a band; you can create and edit there too.
- The chronologyEach entity on its row, with a bar for when it exists; and your chapters on the timeline.
- Place something in timeWhen a character is born, when a place exists, when an event happens.
- Time in a book with choicesEach option creates its branch: what happens behind one doesn't exist in the others.
- Date a sceneTells Exaratio when what you write happens, until the next date.
- Date just a memory or a flashbackA passage on another date, in the middle of a scene; afterwards it goes back to the previous one.
- Move to the next dayMove on a day, a month or a year without typing dates.
- Change, close or remove a dateFix a date, make what follows undated, or move where it starts.
- Write the date in the textWrites the scene's date on the page, like "18 September 1850".
- How a character changes over the storyWhen they exist, their links, characteristics and portraits, in a single view.