Build the world
Characters, places, objects and organizations, their relationships, the map and 3D.
- Create an entityA character, place, object or organization that Exaratio will recognize in the text.
- Create an entity from the textSelect a name you've already written and turn it into a card.
- See all your entitiesThe list, grouped by category, with a search box; and each one's card.
- Delete an entityDeletes the card, its links in the text and its relationships; your text stays the same.
- Give it other names: aliases"Ines", "the director" or "Mrs Kerith": every way the text names someone.
- When a name belongs to twoTell Exaratio who a name shared by two entities refers to.
- When a name isn't anyoneYour character is called Rose and the text says "a rose": make it not count there.
- Rename an entityChange the card's name; the text only changes if you replace it.
- Group entities into categoriesGroups you invent, like "Harbor folk", to order the list, the map and the timeline.
- Link a piece of text to an entityWhen the text names someone differently, like "the girl".
- Jump from one appearance to the nextGo through every time an entity appears, in book order.
- Who's in the sceneThe right-hand panel knows which scene you're in and who appears in it.
- Mark what a passage revealsSay what a fragment tells about a character, and whether the reader may know it beforehand.
- Note details on the cardAge, eye color, a secret: each detail is a characteristic.
- Details that change over timeTwelve in the first book and nineteen in the second: each value with its validity.
- Relate two entitiesWho's family to whom, who owns an object, who belongs to what.
- The relationship mapYour entities and how they relate, drawn; grouped by type, category or characteristic.
- An entity's portrait and imagesA character's face, a view of a place or a drawing of an object.
- Portraits that change with the storyOne portrait per stage: the card shows the one for the scene's date.
- Bring in entities from a module or another workCards from an .xrtm or another work of yours, choosing what comes in and how.
- Take entities with you as a moduleSave cards from your work to an .xrtm, for another work or to share them.